HIDATO, Find the Path, Solve the Puzzle, Train your Brain

Hidato is a pure logic puzzle that’s easy to learn but difficult to master, making it the perfect challenge! Richer than Sudoku and more exciting than Numbrix, Hidato features the compelling combination of easy-to-follow rules and increasingly difficult puzzles. Each Hidato Beehive puzzle starts with a grid of hexagonal tiles partially filled with numbers. To succeed, just finish filling the grid with consecutive numbers that connect. It sounds so simple. 


Solving Hidato puzzles is a great brain workout. It helps develop cognitive and problem-solving skills for maintaining a healthy, active brain. So, go ahead and Find the Path, Solve the Puzzle, Train Your Brain.



HIDATO Inventor


Gyora M.Benedek

During the day, Dr. Gyora M. Benedek researches and improves the security of computer systems. By night, he invents and develops games and logic puzzles, including the worldwide hits Lights Out and iTop. He is the author of the Hidato Fun puzzle book series.

Inspired by a colorful, fascinating, swift school of fish, Dr. Benedek invented Hidato while scuba diving in the Red Sea.


How to play HIDATO?

The aim of  Hidato is to fill the cells with consecutive numbers from 1 to the highest number (both of which are circled) so that consecutive numbers connect. In other words, 1 must be next to 2, which must be next to 3, which must be next to 4, and so on.


Each Hidato puzzle starts with a grid partially filled with numbers.



The goal is to fill the grid with consecutive numbers that connect horizontally, vertically or diagonally.


Hidato Tips
Tip #1: Each puzzle has only one solution.
Tip #2: Hidato puzzles can be solved using 100 percent logic.  No guesswork is needed.
Tip #3: The first and last numbers of a puzzle are circled.
Tip #4: It is not necessary to start from the first number. Sometimes it is better to start elsewhere.
Tip #5: Working backwards (counting down in numbers) can reveal key clues to solving the puzzle.


A Sample Hidato

The following example demonstrates how to solve a Hidato puzzle.


The circles indicate that the lowest number in the grid is 1 and the highest is 16.  We start by trying to complete chain 1 to 3.

There are two possible places to put the 2.

It is not clear which position is correct.  Therefore, look for other connections that will provide the clues needed to place the 2.



As you scan through the puzzle, you can also see that there is not enough information to solve chains 4 to 8, 8 to 10, and 10 to 12. However, there is only one way to connect 12 to 15.  By working backwards, the only possible position for the 14 can be deduced because the 15 has only one open box connected to it.

With the 14 placed on the grid, the locations for the 2 and the 13 are revealed.

Now, numbers 5, 6, and 11 also have exact positions.


The final numbers can now be placed to complete the puzzle.


These strategies can be used to solve all levels of Hidato puzzles.


Existing Market Conditions of HIDATO

 

We have 1 million entries/year to our website www.hidato.com. this is with NO advertising  - NO promotion of any sort. According to our statistics (google analytics report attached at the end of this Doc.), customers loyalty to Hidato is 84.7% . Hidato books are sold throughout Europe, China and the USA and are published as daily puzzle in "New York Times", the British newspaper: "The Guardian" and Israel's largest daily newspaper "Yediot Aharonot".


The main competition to Hidato™ is Sudoku. Hidato™ is currently sold as hard copy booklets and books, printed in newspapers and of course can be played on-line at www.hidato.com.


The overall business of puzzles is hard to measure, but revenues in America from magazines, syndicated newspaper sales, books, and online and phone services are more than $200M annually. The New York Times earns millions of dollars a year from its crosswords and hundreds of thousands from a special phone service that provides hints. Over 30,000 people pay $35 a year for the newspaper's e-mail version. The Japanese buy more than 600,000 sudoku magazines per month. Four (4) million puzzles solved during one week on websudoku.com.


Business Goals of HIDATO


Our intention is to create a Hidato™ fever worldwide, convert Sudoku players to play Hidato™ and position Hidato™ as the mainstream puzzle. Keeping in mind estimated global annual turnover of approx. 1 billion USD, any % market share is a solid business case.


Please note that "Sudoku" is not protected by patent nor copyrights and is not a trade mark whereby our "Hidato" is proprietary and patented! This makes a very solid exclusive business case.



HIDATO in China 

In 2016, with the support and blessing of Israeli government, ministry of trade and commerce and the Israeli consulate in Shanghai, both Companies, Doo-bee toys and Games (www.hidato.com)  and AnHui Science and Tech Pub. (http://www.ahstp.net/) have joined forces and signed a cooperation agreement. The rights for 8 Hidato Pure Logic Puzzles of the 2 "Classy" and the latest "Beehive" series has been sold and the books are available from the publishers and on-line. 


Hidato is seeking investment in China, establishing a joint venture company to develop new product, and perfect the operation of global market. Please contact with us for details of cooperation.


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